Found in Robotics News & Content, with a score of 34.98
NVIDIA Corp. today announced a major expansion of its Omniverse simulation and collaboration platform that includes new integrations with Blender and Adobe to open it to millions more developers and users. NVIDIA's Isaac Sim engine, which is built on Omniverse, can be used to create digital twins for training a wide range of robots. The open-source Blender 3D animation tool will now have Universal Scene Description (USD) support, enabling artists to access Omniverse production pipelines. Adobe is collaborating with NVIDIA on a Substance 3D plugin that will bring Substance Material support to Omniverse, unlocking new material editing capabilities for Omniverse…
Found in Robotics News & Content, with a score of 26.40
…new features. Isaac Sim, which is built on NVIDIA's Omniverse platform, now includes support for multiple cameras and sensors, compatibility with ROS 2, the ability to import CAD [computer-aided design] assets, and synthetic data generation and domain randomization. These features will help designers train a wide range of robots by deploying “digital twins,” where they are tested in an accurate virtual environment, said the Santa Clara, Calif.-based company. “Currently, the simulation-to-reality gap means that most developers prefer to test on hardware with only limited functionality,” said Gerard Andrews, senior product marketing manager at NVIDIA. “They had only primitive tools to…
Found in Robotics News & Content, with a score of 28.36
…and partnerships. The Santa Clara, Calif.-based company also announced Omniverse Enterprise, a realistic simulated environment that can be used for entertainment and developing robots, artificial intelligence, and autonomous vehicles. “Omniverse was made to create shared virtual 3D worlds,” stated Jensen Huang, founder and CEO of NVIDIA, during his keynote address. “Ones not unlike the science fiction metaverse described by Neal Stephenson in his early 1990s novel Snow Crash.” “Omniverse is the underlying foundation for all our simulators, including the Isaac platform, and we've added quite a few features,” said Murali Gopalakrishna, general manager for robotics at NVIDIA. “We built the…
Found in Robotics News & Content, with a score of 43.20
…can actually meet and work together in an office. Omniverse This month NVIDIA GTC also took place online, with CEO Jensen Huang delivering his keynote from his own private kitchen. One of the key announcements is Omniverse, a real-time raytraced design environment. Jensen Huang calls it “an open platform for collaboration and simulation.” This is a new platform for editors and viewers to share scenes and models. The content is rendered in raytracing so what you see inside Omniverse—such as light bouncing behavior, reflections, and shadows—is physically accurate. In terms of compute cycle, these features are expensive to generate, so…
Found in Robotics News & Content, with a score of 31.25
…A key part of this vision is the NVIDIA Omniverse platform, which is now in open beta. “This is a platform for collaboration,” Huang said. “It is designed to connect to many worlds like Maya, Blender, Autodesk and others. Omniverse allows designers and creators and AIs using different tools in different worlds to connect in a commons and collaborate.” Omniverse will allow millions of designers to work together in real-time both on-premise and remotely in an NVIDIA RTX-based 3D simulation and collaboration platform that “fuses the physical and virtual worlds to simulate reality in real time and with photorealistic detail,”…
Found in Robotics News & Content, with a score of 22.48
…be powered by NVIDIA GPUs. Image courtesy of NVIDIA. Omniverse for Collaborative Content Creation Forty-four minutes into the keynote, Haung discussed a common problem among filmmakers and 3D content creators. The modelers, the digital painters and the animators are all working on the same sequence, yet there's no digital environment that allows them to collaboratively work on the content at the same time. To fill the gap, NVIDIA wants to offer Omniverse. “[Omniverse] is an open collaboration tool. It works with all major 3D tools,” said Huang. For the purpose of the demo, Huang showed three individuals remotely collaborating in…