NVIDIA GTC 2021 Shows New Processors, Simulation Tools for Robotics Developers

Omniverse, now in beta testing, is designed to provide real-world physics for a variety of 3D virtual worlds.

NVIDIA


Omniverse was one of the major announcements at NVIDIA GTC 2021.
At its annual GPU Technology Conference, NVIDIA showed new processors, simulation software, and tools. The Omniverse simulation framework will allow for faster prototyping, says the company.

At its GPU Technology Conference, or GTC 2021, NVIDIA Corp. last week touted new processors, software, and partnerships. The Santa Clara, Calif.-based company also announced Omniverse Enterprise, a realistic simulated environment that can be used for entertainment and developing robots, artificial intelligence, and autonomous vehicles.

“Omniverse was made to create shared virtual 3D worlds,” stated Jensen Huang, founder and CEO of NVIDIA, during his keynote address. “Ones not unlike the science fiction metaverse described by Neal Stephenson in his early 1990s novel Snow Crash.”

“Omniverse is the underlying foundation for all our simulators, including the Isaac platform, and we've added quite a few features,” said Murali Gopalakrishna, general manager for robotics at NVIDIA. “We built the Isaac simulation engine to not only create better photorealistic environments, but also to provide for synthetic data generation and domain randomization to train robots using reinforcement learning in warehouses and factories of the future.”

Omniverse to simulate the factory of the future

The company said that Omniverse is native to the cloud, is scalable to multiple graphics processing units (GPUs), and uses RTX real-time path planning and Deep Learning Super Sampling (DLSS). It can also realistically simulate materials with NVIDIA Material Definition Language (MDL), simulate physics with NVIDIA PhysX, and integrate with NVIDIA AI.

Huang demonstrated with Milan Nedeljković, member of the BMW AG's management board, how a photorealistic digital twin of a manufacturing facility can help plan for a “factory of the future.”

“These new innovations will reduce the planning times, improve flexibility and precision, and at the end produce 30% more efficient planning,” said Nedeljković.

Omniverse Enterprise includes the Omniverse Nucleus server, which manages the shared database, and Omniverse Connectors, which are plug-ins to design applications. It also includes Omniverse Create for accelerating scene composition and enabling users to assemble, light, and render scenes, and Omniverse View, which provides for collaborative design and visualization through photorealistic rendering.

“We believe very strongly that robotics has been moving slowly because of an inability to simulate the real world for fast prototyping,” Gopalakrishna told Robotics 24/7. “It's important to take a platform approach that encompasses hardware, compute capabilities, sensor fusion, and software. We're now letting developers take advantage of our full compute stack.”

Partners such as architecture firm Foster and Partners, entertainment firm Industrial Light & Magic (ILM), and video game company Activision have been testing the open beta version of Omniverse. Enterprise licenses of Omniverse will be available this summer, said NVIDIA. 

NVIDIA Jetson Isaac supports automation

NVIDIA's offerings for robotics include new processors and simulation. The company announced three Arm processors and robotics and AI applications based on its Jetson offerings. NVIDIA announced its intention to acquire microprocessor maker Arm Holdings for $40 billion in September 2020.

“The core of Omniverse, with all the simulation goodness in Isaac, will be available in May,” Gopalakrishna said. “We're providing developers open access to the beta. We hope to release the general version by the end of the year—there's significant diversity among robots, including UGVs [unmanned ground vehicles], AMRs [autonomous mobile robots], and manufacturing arms.”

BMW said it is using NVIDIA DGX AI systems and Jetson Isaac simulation technology to train and test its Smart Transport Robots for internal logistics. The automaker is also using NVIDIA Quadro ray-tracing GPUs to create synthetic machine parts for the training, plus robots built on the Isaac software development kit (SDK) and Jetson AGX Xavier and EGX edge computing.

“The typical warehouse or hospital has a significant amount of dynamism. A robot can be trained in the physical world, but depending on the time of day, lighting, and how many boxes are empty or stacked, its perception can change significantly,” said Gopalakrishna. “Using Isaac Sim with synthetic data generation and domain randomization, users can train robots in a more efficient way. We also supports the open-source community including ROS and ROS 2—we want the robotics world to grow faster and provide more meaningful applications outside of safety cages.”

Louisville, Colo.-based AMP Robotics, whose Neuron AI platform applies computer vision for more efficient recycling, discussed how NVIDIA products are enabling practical robotics at scale.

“We really pushed the envelope—our system can train on over a billion types of garbage and recyclables and run on the network in real time,” said Jason Calaiaro, co-founder and head of engineering at AMP Robotics. “The end-to-end workflow from NVIDIA can train the neural network. We're using TensorRT and increased performance tenfold. Think of different configurations of cans—some can be crushed or in different positions. We can now recycle 90% of that garbage.”

Erik Nieves, CEO of Plus One Robotics in San Antonio, Texas, provided case studies of AI-powered mobile robots that can use computer vision to work with humans in real-world warehouses. The throughput goals, product packaging, and level of human support all affect automation decisions, he said.

NVIDIA also demonstrated its NVIDIA TAO and Fleet Command for developing AI applications securely with pretrained models. In addition, GTC 2021 featured speakers from Carnegie Mellon University and the University of California, Berkeley, on research applications. 

NVIDIA supports self-driving vehicle development

Huang said that NVIDIA DRIVE Orin, a computing system on a chip (SoC) expected to go into production next year, will be the central brain of autonomous vehicles. Volvo Cars said it will use NVIDIA DRIVE Orin in its next-generation XC90 vehicles.

NVIDIA claimed that DRIVE Atlan will be a “data center on wheels” and be able to perform more than 1,000 trillion operations per second (TOPS). “Atlan will be a technical marvel – fusing all of NVIDIA’s technologies in AI, auto, robotics, safety, and BlueField secure data centers,” Huang said.

Huang also announced the eighth generation of NVIDIA's Hyperion car platform, which includes reference sensors, central computers, 3D ground-truth data recorders, networking, and related software.

Just as Omniverse can build a digital twin of car factories, DRIVE Sim can be used to create a digital twin for autonomous vehicle development. Huang said DRIVE Sim will be available to the community this summer.

The NVIDIA GTC 2021 sessions are available on demand to registrants interested in viewing recordings of the technical presentations, said Gopalakrishna. 

NVIDIA CEO Jensen Huang delivered the GTC 20201 keynote address.

About the Author

Eugene Demaitre's avatar
Eugene Demaitre
Eugene Demaitre was editorial director of Robotics 24/7. Prior to joining Peerless Media, he was a senior editor at Robotics Business Review and The Robot Report. Demaitre has also worked for BNA (now part of Bloomberg), Computerworld, and TechTarget. He has participated in numerous robotics-related webinars, podcasts, and events worldwide.
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NVIDIA

Omniverse was one of the major announcements at NVIDIA GTC 2021.


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